Would there be any way to create a ripple material that activates when its interacted with? Like a ripple trigger?
Check out the free Content Examples project in the launcher. It has a section on render targets that demonstrates a material and blueprint that casts ripples in response to being clicked on. You could modify it to respond to other input (like something being dropped on it) with a bit of work.
Perfect, now does anyone know how to make it work with motion controllers? Haha. I just need it to ripple when interacted with.
I have it casting to the motion controller blueprint instead of the pawn but it still doesn’t work:
Still trying to figure this out, any help would be appreciated.