Interactive Groom To UE4, Random White Strands of Fur

Using Maya2018 and UE4 vr4.26

In Maya I create a simple fur using Xgen - Integrative Groom, than using code in the Applying Textures to Hair UVs category on this website : XGen Guidelines for Hair Creation | Unreal Engine 4.27 Documentation

I exported the Hair UVs to UE4 as Alembic file. After applying the material, some of my fur has random white strands of hair. This has not happen before when I made a older version of the fur.

Random spot of white fur

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This is a great topic. Does anyone have any suggestions?

facing the same issue,Did you get any solution?