Using Maya2018 and UE4 vr4.26
In Maya I create a simple fur using Xgen - Integrative Groom, than using code in the Applying Textures to Hair UVs category on this website : XGen Guidelines for Hair Creation | Unreal Engine 4.27 Documentation
I exported the Hair UVs to UE4 as Alembic file. After applying the material, some of my fur has random white strands of hair. This has not happen before when I made a older version of the fur.