At Bolder Games, I’ve been building procedural animation systems for dynamic content, such as AI characters. This week, I realized I could (with very little effort) create a compelling digital clone of myself, including my voice, personality, memories, and a decent Metahuman likeness. It’s a pretty surreal out-of-body experience to talk with yourself face-to-face. I’m amazed at what we’ve accomplished so far.
Just popping in to say this is such a cool project. It’s an Unreal Engine mirror! Plus the facial movements always remind me of how far animation has come. So Rad!
What part of this are you trying to perfect specifically?
One of the lacking elements is exaggerated momentary facial expressions. I only get audio + basic mood + dialog text from the AI, so I’m inventive about gleaning contextual cues for animations. I want the character to enunciate with their face, which is the next thing I’m working on.
Such a thoughtful detail It’s always subtle facial animation that quite literally brings a character “to life”. I look forward to seeing what you manage to create next