Hey guys, hi to all.
I’m trying to put in use the cloth system in UE4, and following the metalgame studios tutorial (Unreal Engine 4 Tutorial: APEX Cloth (english) - YouTube) in a simple curtain, I managed so far to put the mesh in the engine, activate the simulation, but there is when things start going wrong:
1- the collision is set by default as PhysicsActor in the scene, what sounds logic, but places a huge box around the curtain, making any attemp to interact with the curtain ending in facing an invisible wall.
2- The curtains interact with the wind class element, being displaced in the direction and the strengh of this virtual ventilator, but, the curtain ignores all the other elements in the scene, passing through all the objects, ignoring any attemp of interaction.
My question is… Is working the interactivity of the cloth in this engine version (4.2.1)? What I’m missing here?
Thanks in advance for any tip.
Best regards, Victor.-