A couple months ago i started playing with UE4, as a noob in software development i really liked the blueprint system to make things interacitve.
Now i’m proud to present my first finished UE4 project to you.
I made this bathroom with the possibilities to change furniture, colors and wall textures.
It is also compatible with Oculus Rift, however i still need to make a video of that.
Well, who knows i might add that function later on… i made the blueprints so it was easy to modify and add functionality.
But for now i had enough of this one and i’m working on something completly different.
Good work, can you tell us about the mesh replacement script ?? I’m trying to do the same thing, but with architecture facades. There is 2 solutions I found:
1-toggle the visibility of the mesh ( the results I get with this method are pretty messy )
2-destroy actor/spawn actor