I don’t know if that title is correct but you get it . I want to make for my game, some collectible stars, which will be used to jump into a new level. I found some tutorials about how to enter in a new level, but I don’t know how to link the stars to that action. For example, you need to find 3 stars to open the new level. I tried to use from “Shooting Game” sample, that ammo spawners but did not work. Can you help me?
Hi!
I think this very usefull tutorial for you:
That should be pretty easy
- create a star bp -> - YouTube
- create a int variable in your character bp and create the following nodes:
- now in the star bp you will have to increase the value of the int variable -> so from the overlap node you will have to cast to your character bp - then get and set the int variable from the character bp - when the player touches the star it will get the int variable and add a +1 to it
Hi Bigdey
You can make a new actor,set your static mesh and add collision go to your Blueprint add on begin overlap,cast to player character,add open level node.
Thank you for support. Both tutorials are great. But I have a question for fighter5347 . In last image where do I get “OnComponentBeginOverlap” because I have only this
and I can’t find that set from the end.
-on component begin overlap -> I get it from the trigger volume which I added in the component tab of the “star actor blueprint”. There you have to click on the trigger/volume and on the right side of the screen (properties) you can find a button which will create you the node.
-the set -> you can also get it from the cast node (like you did it with the get)
That sounds a little strange but there are no “set”. I tried to find manually, I understood that " set " is in Utilities/Array/Set but I did not found it. Probably I miss something.
Just search for your int variable and at the bottom of the search field you can see the variable name + get/set
It’s working. Thank you, and sorry for the problem with “set”. The problem was the variable, I create a new one and everything worked fine.
I bring this topic to life because I want to implement a loading screen, based on this loading transfer. I followed this tutorial https://forums.unrealengine.com/showthread.php?2786-Loading-Screen but i didn’t manage to link it for my tipe of level transfer ( counter ). How can I do that?