Thx
But what about for example dynamic character animation? How do I tell a “cup of tea”-blueprint object that an interaction with the player will trigger a “picking tea up and drinking it”-animation and that while the game character is drinking the tea he is still able to walk around the game world? And how do I tell other blueprint objects around the cup of tea, like a piece of toast they shouldn’t trigger a “toast”-eating animation while the character is drinking his tea or eating his cereal or whatever.