I was wondering if someone has experience creating dynamic camera movements in Unreal 4. The same question also applys to movements done by the player character when a specific event occurs.
I’m not talking about cut-scenes appearing when you overlap a box. (The old school Final fantasy way)
I’m talking about realtime cinematic events while you’re playing. Scripted dynamic events like in Half-Life, Portal, Inside or some parts of Uncharted. And please don’t blame me for using those expensive and eccptional works as an example!
They’re milestones created to inspire noobs like me.
I really don’t like cut-scenes and I think they put you out of the experience. The essence of storytelling in games is that game and story are one and the same. That’s the only way it really works (for me at least).
And I’m talking as a filmmaker! (www.vimeo.com/paxigalaxi)
I’ve discovered some really interesting articles and tutorials partially adressing the topic (mostly concentrated on dynamic camera angles and movements) but nothing explaining it from the ground up. Everytime I try something in Blueprint by myself I just suck:)
Anyone a suggestion or ready for a collaboration on a small project?