Interactive 360º in unreal - weekend project xD

I was thinking, if i can do in Unreal all i can do with the 3D render passes i use in post, maybe i could use it to build some interactive stuff with 360º renders… this is what i ended up… still just a test, with low res render… i´v used HDR passes so the eye adaptation worked fine and did not blow up my pixels, and some triggers overlapin key parts of the image, so i could trace it and use it to turn lights on and off, change colors, and other crasy ideas i´m still to test xD