Hey! So actually i am pretty new to unreal and i am trying to make a game in which one of the functionality is to repair objects, all i wanna do is as soon as i come close to the object which needs repairing, the player will press a button, a progression bar will appear and the object will change its color when the bar is full.
Do you think there is a quicker way to get that done, I have add a “SphereTraceByChannel” to my Player PB, Do you think you can tell me/show me what should i do to get the progression bar when it hits the objstrong text
Hey! thanks for the reply, but as i have side before, i am pretty new to unreal and i have been browsing on youtube for a while now and i came across this video UE4 How to make Overcooked like game PART 4: Chopping ingredients - YouTube i followed the playlist but the only problem i had with that was at 6:30 of that video i just couldn’t find the timer which he was getting and i couldn’t really figure out where i might have gone wrong
Yeah, so now it did create event node in the child BP for Test, but the difference is in the tutorial he has created a new function in the parent BP called “activate” and when he override it in the childBP it came as a Event “Activate” node, but when i try to do that it creates another function which is called activate but its not a event node in the childBP
That’s exactly what I am doing I just got to the child BP go near functions hover over override and then click on activate as soon as I do that instead of having a event node, I get this, another function added to the list named activate which has Activate node attached to Parent:Activate