Hi, my problem is in the course of making a door. I want an interaction message that says “activate” on most things but says “Open/Close” when looking at a door. You can see my current attempt below.
Currently, I when I look at the door, it says “Open” as per the branch in the Reticule BP, but it does not display closed
Unfortunately, I get an error when I open the door ingame that reads “Accessed None trying to read property Door” and I cannot work out how to get this working.
Any suggestions? I’m fairly new to this so if there’s something obvious please say!
No there is no way for the widget to know which door you mean. You’ll have to assign the object reference yourself. You could set it the same way you exposed the Message Text variable on spawn.