Hello,
I am currently working on some 3D interaction prompts for my game. I have made a system so that they only appear when the player is looking at them from a certain distance. It will turn off when you player looks away. The whole system works great but I have been trying to set it up so the type of interaction it would show and the key can be changed by the blueprint of the actor. This would mean that in the blueprint it would specify what type of interaction should be show and then that info will be sent to the widget. Currently I have done this using blueprint interfaces but in the work the interaction prompt just shows empty…
Thank you in advance!
Player Blueprint Ray Trace Pt.1:
Pt. 2
The two above work as intended gathering the correct actors.
Sample Actor Blueprint (A magical Orb):
Above work as intended except for the sending of the interface. The methods after it are called but the information doesn’t ever appear to come out in the widget blueprint(below)
Widget Blueprint:
Prompt Interface Blueprint: