Hey Cody,
Thanks for your answer!
I would like to try your solution, but the problem is that some of the widget blueprints I use inherit CommonUserWidget, not CommonButtonBase. They are part of a catalog of reuasable components for our session setup (rotators, texfields, sliders, etc). I currently use NativeOnMouseButtonDown on these. How would you make them evolve to work like the CommonUi Button? Looking at the code of CommonButtonBase, it seems it hooks up to the events of an embedded button (UCommonButtonInternalBase). So do I add an internal button to all my ommonUserWidgets?
Thanks!
Mathieu