Hey Y’all, I am trying to create an inventory system that exists on a page of an animated 3D book,
I currently have the UI widgets for the inventory displaying on the Page via a render target in a texture parameter on the pages surface material. this is so i can change the UI that is displayed per page of the Book. 3d widget actors Page Surface Material
I then have the book display on screen via a render target inside its own UI widget, which displays when Tab is pressed. MainInventoryWidget
My Question is: How do i go about interacting with the left and right page widgets, through a render target on a surface material for the object that is being displayed inside another UMG(MainInventoryWidget) via a render target?