I’ve created a construction script to quickly build fences using static meshes which works great… but instead of placing instances of meshes I’d like to place instances of blueprints I’ve setup. Some sections of the fences are gates and others have lights that flash and I’d like to animate some sections and have others breakable, am I going about this the right way?
Instead of doing instance (HISM/ISM component → add instance) you’ll need to Spawn Actor from Class.
You’ll need to pre-calc location and rotation based on the actors root origin before spawning.