Interactable doesn't work on client side, only on server side

I am new to Unreal Engine blueprints and was watching a few youtube videos to get started!

So basically here i tried to make a small system where the player can press F to “Interact” with a cube, and “pick it up”, by attaching an empty StaticMesh to the ThirdPersonCharacter and then every frame setting the cube location to that empty StaticMesh if Interacted variable is true.

It works somewhat on the server side, however on the client side it does not work at all :confused:
I added a small debug print string to see if the F key is registered and it is registered!

What am i doing wrong? :frowning:

Btw! If my way of achieving this is wrong, please let me know, i want to learn!