Interact with Static Meshes using Beam/Pointer with VR hands

Hi all,

I am trying to create a system similar to the one in the video linked below. I would like to know how to create the beam/pointer interaction shown in the video and interact with static mesh. Any help would be greatly appreciated, as I am new to VR development and eager to learn how to build this system.

• the beam can be either niagara particles, spline mesh component or even an elongated static mesh
• to interact with widgets, use the widget interaction component
• the interaction with the world is a combination of line tracing and interface comms

You now a have a bunch of keywords to research. Although I feel there is a template that has all that.

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Thank you so much! I’ll continue my research using these keywords. If there’s any template or tutorial available, please let me know—it would be extremely helpful. I’m new to this and don’t have much experience with blueprints or coding.

I would also suggest looking into the VR template that comes with unreal. It’s teleport function uses a Niagara particle system to show the target for the teleportation movement. You can use this to study the visual mechanics behind it.

2 Likes

I tried using the VR template, but I didn’t quite understand how to interact with static meshes.

What kind of interaction did you have on mind? One way or another, it will be this: