Hey guys, a lot of you have been wondering how to interact with foliage (Cut down a tree, remove a plant, etc…) during run-time, so yesterday I did some experimenting, and got it to work
I’ve made a tutorial, and essentially what it does is let you turn any given foliage instance into an actor, which will then allow you to manipulate it as if it was any other actor. In my case, I turn trees into actors, and they fall down as if I had cut them, I also gather wheat that I have placed with the foliage tool. Later today or tomorrow I will also be posting a tutorial on how to place foliage during run-time with all of the foliage optimizations. The video is ~35 minutes long, but try & watch all of it.
Now that you can remove foliage, do you want to be able to place it? Check out my 2nd tutorial here: https://forums.unrealengine.com/showthread.php?75913-Place-foliage-at-run-time-tutorial