Does anyone have any tips on how to include interaction hints (similar to what was used in the Resident Evil 2 Remake)? For example, if I go up to an item that can be picked up/used/etc., then I would like to use something to indicate that it is something that can be interacted with. I have watched videos with “Press ‘E’ to Interact”, but I would like something different (like maybe a hand image or something of the sort). Thanks in advance!
I recommend trying out a widget component on the object set to screen space. you can have it visible or hidden based on when the player gets close enough to it.
You could use a blueprint interface for this that has a simple bool value that is passed. the indicator is set to not visible at the beginning of play, and then any time it receives a message via the InRange interface call it sets the visibility. The player has a sphere collision on them that simply messages things as they come into range and leave range.