Hey Guys,
So I recently shifted to UE4 after years of Unity development, purely to learn some different tech. I’m currently doing a project with some AI, and I’m very conscious about becoming overdependent on blueprints when I’m also trying to learn the C++ side of the process.
I’m currently just trying to make a Behaviour Tree Task, and I keep having these repeated same issues with C++ and intellisense. Firstly my project compiles fine (if I comment out the blackboard->GetValueAsObject()) line. But the intellisense errors around UCLASS are
a) very annoying
and b) are perhaps in some way linked (or symptomatic of the same mistake that I’ve made) that I can’t in anyway access the “resource” FBlackboardKeySelector variable.
I’m unsure if I’ve made a mistake in some way or if the “resource” variable simply isn’t being autocompleted but I can’t explore any options within “resource.” so I don’t have a way to find out what I can do. It may be over-reliance on my part on autocomplete and intellisense to simply browse member variables and functions but that’s generally how I work out what to do, and I can’t do it with this variable.
I’m also finding having constant squigglies around my code very distracting (even if I can still compile) is there a way to fix the error reporting whilst keeping it there rather than simply disabling squigglies? And is there something I’m doing particularly wrong in my current situation?