integrating supercollider, csound and pure data into unreal engine


there are a couple of interesting programming languages for audio, which could be easily implemented into unreal engine.
i am talking about things like supercollider, csound and puredata (libpd).
these things can all run on top of unreal engine, they are free and open source, and with a bit of documentation they would be easily used.
even bearing all of this in mind, it’s already possible to bind the open sound protocol to any in between any of these environments and unreal engine, making it pretty easy to access and fool around with.

kind regards

besides this, all these scripting environments have clients in the maJor programming languages

Hi Tiago,

Do you know of any work done so far to integrate Csound into ue4? I’m looking to getting this going for generative sound VR projects I’m working on.