In SB documentation there are some suggested integration techniques, and I prefer to achieve the integration with C++ programming:
*"The main C++ API allows you to have access to most of SmartBody’s internal structures, and are generally located in the /sb/ directory. There is also a simplified interface that can be used with C or C++ (located in smartbody-dll/include). In addition, there is a Python API which is nearly identical to the C++ API (generated from Boost-Python) which can be used to control the entire simulation, to set up the scene, or to run snippets of code during runtime.
The following pages describe the C++, C, Python and BoneBus interfaces. One strategy for integrating SmartBody into a game or simulation is to run chave SmartBody indicate when the character’s are created and to response to those events. Then, the run the SmartBody ento create a proxy character in your own engine or simulation based on the function of the SmartBody engine and to have that character’s state be controlled by a corresponding SmartBody character:
1.In your engine/simulation, create a character. Simultaneously, create a SmartBody character in the SmartBody context with the same name.
2.Implement the SBSceneListener interface which handles character creation/deletion and modification of SmartBody characters, and perform the equivalent actions in your engine/simulation.
3.Send SmartBody commands to control the character and change the scene every frame as needed.
4.Query SmartBody every frame to obtain the character state, and change the engine/simulation character’s state to match it"*
Seems that you need to implement such an interface: