Integrating blueprints and bsp's

I’m looking to do some procedural work, but more along the lines of how Houdini constructs objects. For example…creating a window:

  1. Generate box
  2. Generate smaller box constrained within the larger box
  3. Subtract to create a hole

There would be a couple sliders to determine width, height, depth, etc. Anyone have a solution?

Howdy!

Take a look at the Content Examples and the Blueprints_Advanced.umap. I suppose what you are looking for can be accomplished in a similar manner to the 1.2 Automatic Wall example.

-W

From the quick look I took in the Blueprints_advanced level in content examples, no that is not quite what Shadowist was talking about for the Fence_Segment is a static mesh, and Shadowist was/is looking to use BSP brushes for that.

And whilst I have to admit that would be awesome, and very powerful, based on my own limited research online, alas that is not possible. :frowning: