Integrate Google Play Services with Blueprint

my logcat is giving the following. i donot understand this error. My project is blueprint based.

the show external ui fails and doesnt show anything. please guide

Having issues with admob. How do I implement the admob app ID (not the ad id) to properly show ads?

Wouldn’t it make more sense to put the Show External Login UI into GameInstance rather than GameMode? or am I missing something? Since wouldn’t game mode do it again every level?

Yes, I personally am handling all login, achievement, leaderboard, and save games in the game instance.

I’ve followed this but for some reason the system, doesn’t recieve any ads from google. I’m wondering if this is because the app ID is incorrect, where is the app ID located on google play console and secondly if the ID provided has letters in it do I include them even though UE4 says its invalid.

If anyone still experiences problem with google play services logging then try removing Google+ API. It worked for me

how to retrieve GetAuthToken()
it always return “NOT_AQUIRED”

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For the Admod section, it looks really simple but just can’t get it to work. I’m getting the following out of logcat:

LogModuleManager: Warning: ModuleManager: Module ‘AndroidAdvertising’ not found - its StaticallyLinkedModuleInitializers function is null.
LogAdvertising: Warning: Failed to find Advertising provider named AndroidAdvertising.

My project is blueprint only and I’ve been trying to find info about this forever, so any help would be great!

Same thing :frowning: try to get Auth token for few mounth… still have no luck…

Also… that part is commented on GameActivity… we always return not acqured :frowning:

Hi, how are you guys? anyone know where can generate the Server AuthCode? im trying to use PlayFab to Login on the app. But in the flow is a requeriment include the Server AuthCode and idont know where can do it…

3903-screenshot-76

Here my post on PlayFab:
https://community.playfab.com/questions/54331/playfab-google-login-unreal-engine-4-blueprint.html?childToView=54349#comment-54349

Thx

Right now you can’t get OAuth code… I working on it… make JNI call for login… but have no idea how to make callback to C++… coz we can’t return auth code from called function we need w8 till activity finish login and call onActivityResult… anyway I will try to find a way :slight_smile: if I have a luck, I will show how to make that))

Did you find solution ?