Hi,
I have two iOS apps. One is made on Unreal Engine and the other is a native iOS app (Swift, etc.). I have access to the source codes of both apps.
Instead of running two apps, I want to migrate some functionality from the UE app to the iOS App. Workflow will be something like below:
Start iOS App -> Call UE related functions/BPs -> Update Native iOS App View
Have you done this already? Any tips, tricks or methods/frameworks that can speed up the process?
Thanks
2 Likes
Basically this is what I was after: https://forum.unity.com/threads/integration-unity-as-a-library-in-native-ios-app.685219
Unity runs great on a native iOS app. If we could do the same with Unreal, it will be ultra cool!
2 Likes
Did you get anywhere on this? I submitted a feature request, but I am also considering how to modify the engine to achieve this.
1 Like
Oh my God. Seems Unity project could integrate into Xcode with native iOS App. I can’t believe it is worked. How could they communicated with eachother…
Why did I find so much good news for Unity today…
But I think it is a low effective work to integrate a big engine into Xcode with ios. The real need is a revolution. totally change for iOS developer. That depend on Apple.
Unreal Engine still have it’s Killer features but it need a better iOS&MacOS conpatible.
2 Likes
Unreal also has the ability to build it as Library and incorporate it into your application. Building Unreal Engine as a library that you can control from external applications