Integrate 3D elements into real-world footage by unreal engine

I am trying to achieve something like this Boujou to Maya (example after 5.00) in unreal engine. Below is the steps.

  1. export camera from Boujou (matchmoving software) as Maya 4+(*.ma)

  2. import camera to Maya, bake it and Send to Unreal. Up Axis change to Z in Export Selection.

  3. after this i am follow this tutorial Image Plate

  4. create a plane mesh and match to the image plate

  5. play level. (The plane is not tracking properly with the video when playing the video. )

Please let me know if I missed anything. Any answers, help or ideas would be greatly appreciated. Thank you very much!

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