Hi,
I am trying to achieve something like this Boujou to Maya (example after 5.00) in unreal engine. Below is the steps.
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export camera from Boujou (matchmoving software) as Maya 4+(*.ma)
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import camera to Maya, bake it and Send to Unreal. Up Axis change to Z in Export Selection.
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after this i am follow this tutorial Image Plate
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create a plane mesh and match to the image plate
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play level. (The plane is not tracking properly with the video when playing the video. )
Please let me know if I missed anything. Any answers, help or ideas would be greatly appreciated. Thank you very much!