Could we please have a data type option within the properties of the SpinBox within UMG to select the numerical data type, so we could choose to use Integers or Float values?
Either that, or could we have a seperate SpinBox(int) class? (I would imagine this would be the easier option for you guys).
I will be looking at how to do this myself, as I do need to learn about creating my own blueprint nodes in C++ and my own C++ classes to use in my project.
I make this request because there are certain things within the UI, such as setting a date (dd/mm/yyyy) where float values would not be suitable, but a spin box would be perfect.
I did try to create my own C++ class that derived from the SpinBox class, but it failed, the source needed rebuilding (or something like that), then when I restarted the editor, I had a missing UE4Editor-“name”.dll module, so tried to rebuild in visual studio and do steps provided on Answerhub, but kept failing, so I gave up on that idea pretty quickly
Thank you in advance