Thanks for the fast answers, and there is a way where I can refresh the SeasonColor without firing all the events inside the Turn Right? I’m stuck in this problem since 2 days now…
And thanks another time
I’m doing a radial menu system and every time I use the left and right arrow it rotates 90º and also change the SeasonColor (range 0-3). And I want to go to up and down to menus pressing the up and down arrows it have to change.
There’s and example: (epic paint skills)
Your SeasonColor variable is set to 0 by default. So if the event is never called, which means it will never be set to 3, then 0 is the correct output when accessed by your player controller.
Well, I fixed it creating another event inside de Widget and doing the logic there, but still have no clue how to make it in the Character Blueprint. Thanks for the answers it helped me to figure some issues in other parts of the Blueprint where I didn’t call the event.