Hi everyone.
I am unable to figure out why this will not work. I have been trying many different solutions but so far none of worked. What I am trying to do is when I collect an item which will Destroy the component actor, it will add 1 to the “Collected” int value. The Int value will then update the text value which will be displayed on the HUD, but the value displayed remains 0 despite the Int value being 1. I have bound this function to the text box, I have tried casting, calling functions from another BP.
*Quick other question, while trying to figure it out again while typing this out, upon pressing E it is no longer adding any value to the “Collected” variable.
Please help, I am stressing too much.
Thanks in advance
http://puu.sh/fiAw3/32fc253e4b.png