So i have this current wave int that its being replicated but on the client it never updates meanwhile on the server it works
Any help would be appreciated
So i have this current wave int that its being replicated but on the client it never updates meanwhile on the server it works
Any help would be appreciated
The parameter Current Wave is part of BP_PlayerCharacter that only exists in that instance of the class (if on the server it only applies to the server character on a listen server).
It would be better to put “Current wave” in a GameState that could be shared among clients.
i havent really used a GameState yet how would i do it that way or can i do it in another without using the gamestate
Unreal 5.1
GameWave.zip (2.1 MB)
Working example of synced wave counter run on server and replicated to clients with rep notify
Unreal 4.27
Wave4.zip (1.4 MB)
thank you so much. You really help me a lot