Int not being replicated on the client

So i have this current wave int that its being replicated but on the client it never updates meanwhile on the server it works

Any help would be appreciated

The parameter Current Wave is part of BP_PlayerCharacter that only exists in that instance of the class (if on the server it only applies to the server character on a listen server).

It would be better to put “Current wave” in a GameState that could be shared among clients.

i havent really used a GameState yet how would i do it that way or can i do it in another without using the gamestate

Unreal 5.1
GameWave.zip (2.1 MB)

Working example of synced wave counter run on server and replicated to clients with rep notify

Unreal 4.27
Wave4.zip (1.4 MB)

thank you so much. You really help me a lot :blush: