so if one we’re to create a spline for world floor generation, and then
remove the spline in a game,
an replace it with a random noise array for infinite level generation,
which based on characters location, the array would create level forwards and backwards a distance based on players location? (looking to do this in 2d, or 2.5d)
how would you do this? or is there another way to do this using a spline?