Just switched from UE4 to UE5 (thought to have a look at the ue5). In UE4 if I remember correctly, I could use the blueprint function “SpawnActor ” to spawn an actor with a given transform. That worked fine, I was able to see that instantiated actor in my editor view (the editor viewport where I can click on actors to select them) as well as in the “play-window” if I may call it that for now (the window you see when pressing play / start to test your game or whatever).
Now in UE5 I tried the same and am probably missing out the setting but this is what I got now:
I can see the instantiated actor (having a plane that I should be able to see) in the “play-window” but not in my editor view. Is there an option to make instantiated actors visible in the editor view when running the game?