Instant Swimmable Water Crash

Hello,

I keep getting this crash when I enter the water. My game has Advance Locomotion System as well and I was thinking the crash has something to do with it. I’m at at loss after a few hours of messing with this. Can anyone help me figure it out?

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Assertion failed: !bPostEvaluatingAnimation [File:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp] [Line: 2273] PostAnimEvaluation already in progress, recursion detected for SkeletalMeshComponent [CharacterMesh0], AnimInstance [ALS_AnimBP_C_0]

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kernel32
ntdll

Any ideas? I’ve been stuck on this for a while now :frowning:

As it seems to be an issue on a bad recursive call from
ALS_AnimBP_C_0, I would suggest you try and get support from the makers of ALS on it.
Maybe it is a bug they aren’t yet aware of.