I’m keyframing some objects to move around in Maya but I’m having this weird thing where some of the animations are skipped. These are the animations of instant movements, where I translate something from one position to another in 1 frame. I want to warp something around in my animation, but Unreal doesn’t import that, it messes up the animation and makes it a fluid movement.
Any idea how to fix this?
Long story short: how do I make an animation of an object teleporting to another point in Maya that works in Unreal?