Instant crash, while using WorldNormal in my transparent Deferred Decal substrate material

I’m getting a very similar crash when I try to hook up a SceneTexture:WorldNormal node in a substrate decal material and have anything hooked up to the emissive output.

Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RHICore\Public\RHICoreShader.h] [Line: 178] 
LogWindows: Error: Uniform buffer bound to slot 3 is not what the shader expected:
LogWindows: Error: 	Bound                : Uniform Buffer[FShadowDepthPassUniformParameters] with Hash[0x1d501e25]
LogWindows: Error: 	Expected             : Uniform Buffer[Substrate] with Hash[0x09701141]
LogWindows: Error: 	Shader Name          : <unknown>

This is happening in the 5.5 preview as well, unfortunately.

Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RHICore\Public\RHICoreShader.h] [Line: 198] 
Shader expected a uniform buffer at slot 1 but got null instead (Shader='<unknown>' UB='Substrate'). Rendering code needs to set a valid uniform buffer for this slot.

Edit: I just updated my material to use the substrate slab, and now I see the exact same error message as OP.

LogWindows: Error: Uniform buffer bound to slot 2 is not what the shader expected:
LogWindows: Error: 	Bound                : Uniform Buffer[FSceneUniformParameters] with Hash[0x008c1f51]
LogWindows: Error: 	Expected             : Uniform Buffer[Substrate] with Hash[0x09701141]
LogWindows: Error: 	Shader Name          : <unknown>
LogWindows: Error: 	Layout CB Size       : 128
LogWindows: Error: 	Layout Num Resources : 10
LogWindows: Error: 	Resource Types       : 16 16 16 16 16 16 16 12 12 8```