Hi. I’m making multiplayer game, where players can spawn items (with collision area).
Problem is that if player spawns item very near itself, and it touches the collision area of the item, thing 1 (picture) happends (it prints text of the object that touches overlaps area).
Thing 2 (picture) should always happen every single time.
Thing 2 happends, if:
- Player overlaps item that has already placed on the world.
- If player presses the button that spawns item very near the player.
- If the player spawns item further from itself and then touches it.
Thing 1 happends, if:
- If the player spawns item very near itself.
Note that this only happends on client.
Item Spawning happends inside the players blueprint through the “Custom Event” with the “Run on Server” option selected. Thing 2 works if I remove that “Run on Server” option, but then everything else stops working. Having “Run on Server” option on that “Custom Event” is very necessary.
But yeah…Thing 2 works, if I spawn item further from player, but that’s not what I want. I want it to works when the item spawns very near the player.
Is this bug or is there some kind of workaround to make this work?
EDIT: I think I found something, don’t write anything here yet. There is still a problem here, but I might get some progress on this.