Instancing uv co-ordinates

Thank for you reply Klause, however im not understanding a few things. 1st I can only find a “breakoutfloat2dcomponent” node is this what u mean by breakvector2d node? and secondly im not sure what pins go where, I have “textcoord” into “breakoutfloat2dcomponent” scalar U and V nodes into the “multiply” and the “append vector” into the texture node, the output on “multiply” and “breakoutfloat2dcomponent” are not connected and don’t know there they go?