Hey all,

I followed THIS TUTORIAL (as far as I needed) to create instances on a flat plane. It gives me the ability to add 2 seperate instance meshes and have them randomly generate within the given parameters. The questions I have are:

- How would I make this into a 3D array instead of just a 2D plane?
- How would go about adding MORE types of instances? The way he shows only allows 2 with the use of a branch and a For Each Loop. I don’t really know scripting logic well, and I’m unsure how to add more instances to the tree.

Thanks in advance,

Sorry, I’m incredibly new to Blueprints. Could you explain a bit further how I could implement those into my node graph?

I understand what they are, just not sure how to use them.

This is great, but I’m very new to Blueprint. Could you try to explain further how to integrate that? Also, I realized I’m only making a cubed grid, not any rectangular, and I got the graph to work only using MaxX.

This is what my graph looks like now to give me an X and a Y. How should I change what I have to work with what you suggest?

I tried this and got weird results. It just shifts each sequential one up in Z space to make a cascading effect.

if you have extra objects in the Z direction, it means you probably used Modulus when you should have used division, in the branch that calculates the Z component of the Vector.