I have a VR game that works actually really smooth right now. But I am still working on optimization practices. I have quite a few meshes in my scene that are the exact same and don’t move. With my experience in 3d it is always better to use instances in this case, instead of just duplicating a mesh. Does this hold true in ue4? Judging form my research, it does. But ue4 instance tools are clunky or non existent it seems? Maybe this has changed? It seemed a little complicated to even find documentation on instancing of static meshes. I have found some stuff about doing it in blueprint? Or can you just do something as right click and instance in the viewport.