In UE5.3 I am currently having an issue in regards to creating instanced static meshes. I am spawning a variety of meshes that require collision however even after checking everything, the instances themselves don’t have collision.
Things I have tried:
Ensure the static mesh has collision.
tried different settings in regards to collision on both the mesh and component.
tried dozens of different meshes.
Made a new blueprint to test with
Made a new project with no changes with a blueprint to test it with.
The URenderPrimitive Component which the ISM and HISM Components subclass from handle that - set the collision in the component creating the instances rather than the static mesh itself.