I am a little lost here, I need to populate my scene with many (over 100) rotating fans. I understand how to create instanced static meshes, or how to add a rotating movement component into a single static mesh, but can’t figure out how to have the rotating objects instanced.
See some screenshots attached of what I have done so far:
basic construction script for instanced static mesh:
a simple rotation like this is better accomplished on the shader - much more performant too. a basic shader to do that is something well covered by many youtube tutorials
hey @BIGTIMEMASTER ; thanks for the tip, that may be a good option. The fans I have now are not flat planes with fan texture + alpha on them, but 3d modelled fans. Not sure if shader way would work in this case.
Are there any options to have them rotating and instanced at the same time?