Instanced Static Meshes in Blueprints collision translates incorrectly

I made a new 3rd person with the starter content and used the Shape_Cube. The same effect happened. I also noticed another bug:
If I set the instancedStaticMesh scale under A here:


Then it changes the scale in the blueprint viewport, however when you run the scale has not been changed. You have to set the scale on each individual instance in the array (B).