Instanced static mesh with translucent material

v4.12.5

I’m having some issues while trying to render instanced static mesh with translucent material. Please see screenshot below:

What you see here is 5 crystals positioned at the same Z next to each other. Opacity is set to 1 on material.
As you see crystal from the back are rendered as they would be before closer crystals.

Everything is rendered correctly when I try to render same crystals but as 5 different static meshes (not instanced), and also everything works fine when I try to render 5 instanced static meshes but with material that is not translucent.

Am I doing something wrong? Has anybody managed to render instanced static mesh with translucent material before?
I would really appreciate any help.

Hi Parabolainteractive,

This is caused by Translucency sorting priority. It happens for single meshes that have translucency on them like this.

Eric’s answer here should help as well: Z order import appears to be random - Asset Creation - Epic Developer Community Forums

-Tim