v4.12.5
I’m having some issues while trying to render instanced static mesh with translucent material. Please see screenshot below:
What you see here is 5 crystals positioned at the same Z next to each other. Opacity is set to 1 on material.
As you see crystal from the back are rendered as they would be before closer crystals.
Everything is rendered correctly when I try to render same crystals but as 5 different static meshes (not instanced), and also everything works fine when I try to render 5 instanced static meshes but with material that is not translucent.
Am I doing something wrong? Has anybody managed to render instanced static mesh with translucent material before?
I would really appreciate any help.