When we use instanced static mesh component, we can specify the transformation and can achieve on drawcall for the whole instanced static mesh component. Can we assume the same, when I drag&drop 1000 elements from the content browser into the level? I know that the outliner get’s a little messy and eventually slow but in terms if instancing during the game, will there be a difference between using instanced static meshes or relying on the automatic bundling of same objects in the outliner?
i dont know all the details but from what ive heard from the training streams with ian shadden there is a big difference when using instanced static meshes vs normal ones. the engine groups like things when using normal meshes but it still has a draw call on each one. with instanced static meshes he said it was something like 2 draw calls total when he spawned in 100 instanced static meshes