Instanced Static Mesh Occlusion Culling?

I am just wondering if there is any support or planned support for instanced static mesh occlusion culling as it is very important to the performance of a project of mine, and seems like it should be completely plausible due to the fact that you can distance cull per-instance?

Hi Oscar,

We have a ticket in already for this with UE-13425, but it’s currently backlogged. With that in mind, it’s not likely to be implemented in the near future due to other priorities.

Thank you!


It’s been a long time. I think it should be implemented as it’s a huge performance issue. Occlusion culling on instanced meshes is really important. Without this feature, map becomes too costly :frowning:

Hi, is there any progress on this?