Instanced Static Mesh & Max Draw Distance?

Hi everyone,

I’ve made a Blueprint of a sidewalk as an Instanced Static Mesh for better performance. I place it on the map, increase the ‘mesh count’ variable, and it just repeats the same segment without using any extra Draw Calls.

This is how it works:

Trouble is when I set the Max Draw Distance, the segments of the sidewalk don’t disappear one-by-one as the camera moves away; as they would in a spline. Instead Max Draw Distance is only applied to the first segment, and when that disappears, all the other segments disappear with it.

Did I do something wrong, or is this the Max Draw Distance works with Instanced Static Meshes?

Thanks :yum:

The max draw distance is applied to the “ISM Component” … not the meshes individually.

You can use HISM and its LoD features. Have the lowest LoD use a transparent material. Just remember HISM’s LoD is cluster based.

But a transparent material won’t get rid of the vertices on screen which is what I’m trying to achieve. :face_with_raised_eyebrow:

I’ll have a look at HISM’s, thanks. :wink:

Up ? :slight_smile:

Did you find a way ?