I’ve made a Blueprint of a sidewalk as an Instanced Static Mesh for better performance. I place it on the map, increase the ‘mesh count’ variable, and it just repeats the same segment without using any extra Draw Calls.
This is how it works:
Trouble is when I set the Max Draw Distance, the segments of the sidewalk don’t disappear one-by-one as the camera moves away; as they would in a spline. Instead Max Draw Distance is only applied to the first segment, and when that disappears, all the other segments disappear with it.
Did I do something wrong, or is this the Max Draw Distance works with Instanced Static Meshes?