Hi everyone, I’m trying to do a small project to better learn the mechanics of Unreal Engine. I am in version 5.3.
I have created a structure with several variables inside including a variable of type Instanced Static Mesh. I have made this structure an array and am trying to change the Instanced Static mesh using a for loop. I scroll through the array and for each element in the array I set the instanced static mesh using the set static mesh construct. I don’t understand if it is me misunderstanding how to use the construct or there is more to it. Every time I try to assign a mesh it gives me an error “Access None trying to read property”. If I understand this error correctly, it indicates that I don’t have a value in the variable, but I don’t quite understand what I should do. I attach screenshot of how I made the blueprint.
I have tried using both ConstructionScript and EventBegin and both give me the same result, which is the error.
Obviously there are 3 errors as there are 3 components in my level
Would anyone be able to give me some pointers?





