I tried this method and it works, but because of the seed the spawns are every time the same. Therefore I used the function “Seed Random Stream”. So everytime the function is used, it updates the random spawns. But then there is the same problem again, the spawns are different on the server and client. I call this function on begin play, so the Server and the Client execute it, I think thats the problem.
Here you can see the Seed logic…