The actor is replicated.
I’ve set the for loop to 0 and 0. So there have to be one value on server and client side.
It prints the correct value on server and client, but in addition an extra value…
The actor is replicated.
I’ve set the for loop to 0 and 0. So there have to be one value on server and client side.
It prints the correct value on server and client, but in addition an extra value…