Instanced Static Mesh Component Collision Problems

Hi,

I’ve got a grid with floor tiles as instances of an instanced static mesh component of an actor in the scene. The floor tile mesh has proper collision and it works fine, mostly. But at some places my pawn (a physics-controlled ball) is just falling through the floor for no reason.

Any ideas how this could happen? Is there a way to show the actual collision of the floor in the editor to debug this? Any tips? It’s driving me crazy…

Thanks!

I set the instanced static mesh component from “movable” to “static” and it works now. Not sure why it wouldn’t work as a movable one, but static makes more sense in this case anyway.